Go Interfaces: A Comprehensive Guide

What Are Go Interfaces?

Go, also known as Golang, is a modern programming language developed by Google. It is praised for its simplicity and efficiency, which is achieved through its strong typing and native support for concurrent programming. One of the features that Go offers is interfaces. These are a type of polymorphism in Go that provide a way to specify the behavior of an object without dictating how that behavior should be implemented. It is a powerful feature that define a set of method signatures. Essentially, interfaces describe what an object can do, not what it is.

Why Use Go Interfaces?

  1. Flexibility: They allow you to write more flexible and modular code.
  2. Abstraction: It provides a way to abstract away implementation details.
  3. Testability: They make it easier to write testable code by allowing mock implementations.
  4. Polymorphism: It enables polymorphic behavior without traditional inheritance.

Defining and Implementing Interfaces

An interface in Go is defined as a set of methods. Any type that implements these methods is said to satisfy the interface. Here’s how you define and implement an interface in Go:

// Define an interface
type Shape interface {
    Area() float64
    Perimeter() float64

// Implement the interface
type Rectangle struct {
    Width  float64
    Height float64

func (r Rectangle) Area() float64 {
    return r.Width * r.Height

func (r Rectangle) Perimeter() float64 {
    return 2*r.Width + 2*r.Height

Let take another example Reader interface, consider a function that takes a Reader as an argument:

type Reader interface {
    Read(p []byte) (n int, err error)

func PrintContents(r Reader) {
    b := make([]byte, 100)

This function can read from any type that satisfies the Reader interface. This could be a file, a network connection, or any other type that can read bytes. This makes the PrintContents function very versatile.

The Empty Interface: interface{} and any

The empty interface, interface{} (or any in Go 1.18+), is an interface with no methods. It can hold values of any type. You can read more about it in this post here.

var i interface{}
i = 42
i = "hello"
i = struct{ name string }{"John"}

It’s useful when you need to work with values of unknown type, but should be used judiciously as it bypasses Go’s type safety.


Unlike in other languages like Java or C++, in Go there are no “classes” and no “inheritance”. Instead, Go uses interfaces to achieve some of the same benefits. This can make Go code simpler and easier to understand.

Go’s standard library includes several helpful interface types:

Interface Embedding

Interface embedding is a neat feature in Go that allows you to create new interfaces by combining existing ones. It’s like mixing different ingredients to create a new recipe. It can embed other interfaces, combining their method sets:

type ReadWriter interface {

Let’s say we’re building a robot that can both speak and listen. We’ll start with two simple interfaces:

type Speaker interface {
    Speak() string

type Listener interface {
    Listen() string

Now, we want a super-robot that can do both. Instead of defining a new interface with both methods, we can embed the existing interfaces:

type TalkingRobot interface {

Our TalkingRobot interface now has both Speak() and Listen() methods, without us having to explicitly declare them again.

Implementing the Talking Robot

Let’s bring our robot to life:

type Robot struct {
    name string

func (r Robot) Speak() string {
    return fmt.Sprintf("Hello, I am %s", r.name)

func (r Robot) Listen() string {
    return "I'm listening..."

func main() {
    myRobot := Robot{name: "R2D2"}
    // We can use myRobot as a Speaker
    var speaker Speaker = myRobot
    fmt.Println(speaker.Speak())  // Output: Hello, I am R2D2
    // We can use myRobot as a Listener
    var listener Listener = myRobot
    fmt.Println(listener.Listen())  // Output: I'm listening...
    // We can use myRobot as a TalkingRobot
    var talker TalkingRobot = myRobot
    fmt.Println(talker.Speak())  // Output: Hello, I am R2D2
    fmt.Println(talker.Listen())  // Output: I'm listening...

In this example, our Robot struct implements both Speaker and Listener interfaces, which means it automatically implements the TalkingRobot interface too!

When to Use Interface Embedding

Interface embedding is handy when:

  1. You want to create a new interface that includes all the methods of existing interfaces.
  2. You’re designing a system where an object needs to satisfy multiple interfaces simultaneously.
  3. You want to keep your code DRY (Don’t Repeat Yourself) by reusing interface definitions.

Type Assertions and Type Switches

Go provides mechanisms to work with interface values:

// Type assertion
if str, ok := i.(string); ok {

// Type switch
switch v := i.(type) {
case int:
    fmt.Println("Integer:", v)
case string:
    fmt.Println("String:", v)
    fmt.Println("Unknown type")

Best Practices for Using Interfaces

  1. Keep it small and focused.
  2. Use it to define behavior, not structure.
  3. Accept interfaces, return concrete types.
  4. Use the empty interface sparingly.

Performance Considerations

While interfaces in Go are lightweight, they do involve an indirect method call, which can have a slight performance impact in extremely performance-critical scenarios.


Interfaces in Go are a powerful tool that can help you write clean, idiomatic Go code. They allow you to write flexible and reusable code, and can make your Go programs easier to understand and maintain.

Useful Interface Types in the Standard Library

  1. io.Reader and io.Writer: For reading from and writing to various sources. (https://pkg.go.dev/io#Reader, https://pkg.go.dev/io#Writer)
  2. sort.Interface: For custom sorting implementations. (https://pkg.go.dev/sort#Interface)
  3. fmt.Stringer: For custom string representations of types. (https://pkg.go.dev/fmt#Stringer)

Further Resources

  1. Effective Go – Interfaces and Methods 

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